CHIP-8 Emulator
Tech Stack: C, SDL2
A complete CHIP-8 emulator implementation that accurately emulates the original system architecture and runs classic CHIP-8 games and programs.
Resource | Link |
---|---|
Source Code | github.com/zachbroad/chip8 |
Download | Latest Release |
Motivation#
With my first language being C++, I’ve always had a love for low-level programming… but I’ve spent most of my career in web development recently.
I wanted to explore low-level programming again and building an emulator seemed like the perfect project to deepen my understanding of computer architecture, memory management, and hardware emulation.
I chose CHIP-8 as it’s a simple yet complete system that provides an excellent introduction to emulator development.
I plan on building a Game Boy emulator next.
Implementation#
I decided to use C as it is the closest language to the hardware without being too low-level like assembly.
I had used SDL briefly over 10 years ago when exploring graphics programming in C++ with OpenGL, DirectX, and SFML when trying to make a game.
I knew that SDL was a solid low-level graphics library that also handled input and sound, so I decided to use it for this project.
Core Components#
CHIP-8 is a simple system that consists of a CPU, memory, graphics, sound, and input.
- CPU Emulation: Complete implementation of the CHIP-8 instruction set
- Memory Management: Accurate emulation of 4KB memory space
- Graphics System: SDL2-based display handling at 64x32 resolution
- Input Handler: Support for 16-key hexadecimal keypad input
- Timer System: Precise delay and sound timer implementation
Key Features#
- Full CPU emulation with accurate instruction execution
- Complete memory and stack management system
- Real-time graphics rendering using SDL2
- Support for most CHIP-8 ROMs
Technical Details#
The emulator accurately implements the CHIP-8’s hardware specifications:
- 4KB (4,096 bytes) of memory
- 16 8-bit general purpose registers (V0-VF)
- 16-level stack for subroutine calls
- 64x32 pixel monochrome display
- 16-key hexadecimal keypad
- Two timer registers counting at 60Hz
- 35 unique instructions
Tech Stack#
The project is built with: